WebOct 8, 2015 · myNode->getOrCreateStateSet()->setAttributeAndModes(mat, osg::StateAttribute::ON); but this doesn't seem to work on the model. I found that if I … Right now the only interesting bit of code I see is that you are using GL_RGBA for your normal G-Buffer and appear to be outputting the normal directly to it. GL_RGBA is unsigned normalized, that means any negative value in your normal will be clamped to 0.0. – Andon M. Coleman Jun 24, 2014 at 16:16
OpenSceneGraph: osg::ClearNode Class Reference
Web前面涉及到了深度纹理和颜色纹理,由于qedl中,也要两者混合。 所以,要考虑到两者混合,这里只是简单将其相加。 WebThe best way to do this in OSG is to create two Geometry objects. Make them both share the same VertexArrays, NormalArray, TexCoordArray (if you're texture mapping), and PrimitiveSets. Then give each of them different color arrays and specify a color binding of BIND_OVERALL. family battery pajamas
changing colors of a geode - narkive
WebAug 16, 2024 · shows that the color will stay even if the loop starts over. replace the display function with this in the basic testing app program to see the results. void display (void) { glClear ( GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT ); glBegin ( GL_POINTS ); glVertex3f (0.0,0.5,0.0);//drawn white or default color first loop and green all other loops ... WebThe full license is in LICENSE file. * included with this distribution, and on the openscenegraph.org website. * MERCHANTABILITY or FITNESS FOR A PARTICULAR … WebglClearColor specifies the red, green, blue, and alpha values used by glClear to clear the color buffers. Values specified by glClearColor are clamped to the range [0,1]. This means the parameters are floating point values in the range from 0.0 to 1.0. Adapt your code like this: glClearColor (184.0f/255.0f, 213.0f/255.0f, 238.0f/255.0f, 1.0f); family battler wow